Line-up
Games
Fourteen disciplines, one test: the better player must win. No chance mechanics, no house edge, no randomness that decides outcomes — every game runs on sealed challenges and server-verified scores.
Precision Rush
Sixty seconds of moving targets — accuracy, reaction and nerve. Deterministic challenges, integer scoring, server-verified results.
The line-up
Ricochet
LiveEight charges, one cascade at a time. Aim is everything.
Trajectory planning · up to 3 min
Break Shot
LiveNine balls, twelve shots, six pockets. Make every cue count.
Cue control · up to 4 min
Tenpin
LiveTen frames, one lane, no lucky bounces — the rack is sealed.
Line & power · up to 5 min
Orb Burst
LiveMatch three to pop. Cut a cluster loose and the whole limb falls.
Angles & clearing · up to 4 min
Cascade
LiveNinety seconds of swaps. Chains pay double, triple, more.
Pattern matching · 90s runs
Gridlock
LiveThree pieces, one board. Keep space alive or the run dies.
Spatial planning · up to 4 min
Word Sweep
LiveFourteen words are hiding. Sweep them out before the clock dies.
Visual scanning · 150s runs
Sequence Recall
LiveWatch the chain, repeat the chain. One slip ends the run.
Working memory · up to 2½ min
Sort Switch
LiveSort fast — but the rule keeps changing.
Cognitive flexibility · 60s runs
Every game ships with a frozen, versioned scoring formula and goes through fairness review before it can host competitions.