Line-up

Games

Fourteen disciplines, one test: the better player must win. No chance mechanics, no house edge, no randomness that decides outcomes — every game runs on sealed challenges and server-verified scores.

Live · freeFlagship

Precision Rush

Sixty seconds of moving targets — accuracy, reaction and nerve. Deterministic challenges, integer scoring, server-verified results.

60s runs·Aim & reaction·scoring v1

The line-up

Ricochet

Live

Eight charges, one cascade at a time. Aim is everything.

Trajectory planning · up to 3 min

Break Shot

Live

Nine balls, twelve shots, six pockets. Make every cue count.

Cue control · up to 4 min

Tenpin

Live

Ten frames, one lane, no lucky bounces — the rack is sealed.

Line & power · up to 5 min

Orb Burst

Live

Match three to pop. Cut a cluster loose and the whole limb falls.

Angles & clearing · up to 4 min

Cascade

Live

Ninety seconds of swaps. Chains pay double, triple, more.

Pattern matching · 90s runs

Gridlock

Live

Three pieces, one board. Keep space alive or the run dies.

Spatial planning · up to 4 min

Summit

Live

Three peaks, one waste pile, no second chances.

Sequencing · up to 3 min

Word Sweep

Live

Fourteen words are hiding. Sweep them out before the clock dies.

Visual scanning · 150s runs

Sequence Recall

Live

Watch the chain, repeat the chain. One slip ends the run.

Working memory · up to 2½ min

Sort Switch

Live

Sort fast — but the rule keeps changing.

Cognitive flexibility · 60s runs

Pulse

Live

Tap on the beat. Dead centre or bleed points.

Timing precision · 60s runs

Line Tracer

Live

A narrowing corridor, one steady hand.

Motor control · 60s runs

Quick Maths

Live

Sixty seconds of mental arithmetic. Chains multiply.

Mental arithmetic · 60s runs

Every game ships with a frozen, versioned scoring formula and goes through fairness review before it can host competitions.