Game rules · Mental arithmetic

Quick Maths

Seeded arithmetic, ramping from warm-up sums to two-digit work. Speed and streaks decide it.

The run

How it plays

  • A wrong answer costs points but the problem stays — beat it or burn the clock.
  • Eight seconds per problem before it counts as a timeout.
  • Both players get the identical problem list. Fully keyboard-accessible.
17 + 244

Mental arithmetic · 60s runs

Scoring formula · versioned

Every point, accounted for

Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.

ComponentConditionPoints
Correct answerbase+60
Speed bonusunder 4s / 2.5s / 1.5s+10 / +25 / +40
Streak multiplier+5% per consecutive solve, cap +50%×1.00–1.50
Wrong answerproblem stays, streak resets−30
Timeout8s without a correct answer−20

Fairness

Chance never picks the winner

The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.

Deterministic challengesServer-replayed scoresNo random tie-breaks