Competitive skill gaming · Great Britain (England, Wales and Scotland)
Your skill.
Your score.
Your win.
Head-to-head competition with nothing left to chance: you and your opponent face the same sealed challenge, the server verifies every score, and the best performance wins. Free to play.
No entry fees · no prizes of monetary value · no games of chance · 18+
Flagship game
Precision Rush
Sixty seconds. A field of moving targets, each with a draining ring. Centre hits and fast reactions score more; misses and stray taps cost you. One run decides the match.
- Run length
- 60s
- Decided by
- Skill
- Scoring
- Integer v1
One of fourteen disciplines — pool, bowling, gems, blocks, cards, words, trajectory, memory, timing, flexibility, steadiness and mental arithmetic complete the line-up.
The format
How a match settles
Asynchronous head-to-head: no waiting in a lobby together — just the same challenge, two verified runs, one result.
- 01
Queue up
Join the open queue or send a private invite code. Matchmaking pairs comparable ratings when it can.
- 02
Same sealed challenge
The server generates the challenge and publishes a cryptographic commitment before anyone plays. Both players get identical targets, timing and conditions.
- 03
Run your 60 seconds
Play whenever you're ready within the match window. Your raw inputs — every tap, to the millisecond — are the submission.
- 04
Server verdict
The server replays both input logs against the sealed challenge, recomputes the scores and settles the match. Higher verified score wins; ties share the position.
Same challenge, provably
Before either player starts, the server seals the challenge and publishes its SHA-256 fingerprint on the match. After settlement the seed is revealed — anyone can check it matches. Nobody, including us, can swap the challenge after seeing a score.
commitment 9f2a44…c41d
revealed 3b81f0…aa02 · sha-256 ✓
Scores you can't fake
Clients never submit a score — they submit the run itself: every tap with millisecond timing. The server replays it through the same deterministic engine, recomputes the score and screens for impossible reactions and automation. Official results are always the server's number.
Read the fair-play systemProgression
One number that means something
Every rated match moves your Elo-based skill rating — up for wins you weren't expected to take, barely for stomping beginners. Matchmaking aims for competitive pairings, not guaranteed equality.
Provisional
first 10 games
rating moves fast while we learn your level
Established
1200 ±
matched against comparable opponents
Contender
1400+
leaderboard territory
Apex
1600+
the names to beat
Tournaments
Brackets are on the bench
Scheduled tournaments and sponsor-funded prize events are built into the platform's architecture but stay switched off until each format passes compliance review. When they arrive, rules, eligibility and any sponsor are published before entry opens.
Trust
Built like it handles money — before it ever does
Responsible by design
Everything is free to enter today — nothing to deposit, nothing to lose. Player-protection controls are built ahead of any paid mode, never after.
Player care →Great Britain first
England, Wales and Scotland at launch. Every other market — including Northern Ireland — stays off until its own legal review says otherwise.
Availability →Rules in plain sight
Scoring formulas, tie rules, expiry windows and dispute rights are published, versioned and never changed mid-match.
Competition rules →Settle it with skill.
Same challenge. Verified result. Best performance wins.
Also of interest · 18+
Extra reading for people who also play at licensed UK casinos
Separate from the free skill games above. Short, honest notes on UKGC-licensed casinos — not a ranking, and nothing you need in order to play here.