Game rules · Line & power

Tenpin

Ten frames of exact, replayable physics. The tiny rack variations are sealed in the seed — identical for both players, so reading the rack is skill, not luck.

The run

How it plays

  • Aim and power come from your drag; the whole roll resolves deterministically.
  • Deadwood clears between rolls; standing pins keep their exact positions.
  • The tenth frame pays out up to three rolls, classic rules.
STRIKE

Line & power · up to 5 min

Scoring formula · versioned

Every point, accounted for

Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.

ComponentConditionPoints
Open framesum of two rollspinfall
Spareten in two — next roll carries10 + bonus
Striketen in one — next two carry10 + bonus
Perfect gametwelve strikes300
Gutterno pins0

Fairness

Chance never picks the winner

The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.

Deterministic challengesServer-replayed scoresNo random tie-breaks