Game rules · Pattern matching

Cascade

A seeded board and seeded refills — chance never decides a run. Chains and long lines are where the score lives.

The run

How it plays

  • Swap orthogonal neighbours; a swap must make a line of three or it reverts.
  • Cleared gems fall and refill from a per-column sealed queue.
  • Every cascade level after the first multiplies the gems' value.
×2

Pattern matching · 90s runs

Scoring formula · versioned

Every point, accounted for

Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.

ComponentConditionPoints
Cleared gemchain level d+30×d
Four-lineone line of four+80
Five-lineone line of five+200
Invalid swapreverts, no penalty0

Fairness

Chance never picks the winner

The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.

Deterministic challengesServer-replayed scoresNo random tie-breaks