Game rules · Trajectory planning

Ricochet

A seeded field of nodes over a sliding return gate. Plan each ricochet — every bounce is deterministic, and both players fire at the identical field.

The run

How it plays

  • You start with 8 charges; a flight lasts up to 10s of simulated physics.
  • The gate slides on a fixed schedule, so when you fire matters as much as where you aim.
  • Struck nodes are swept after each flight — the field opens up as you clear it.

Trajectory planning · up to 3 min

Scoring formula · versioned

Every point, accounted for

Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.

ComponentConditionPoints
Node strucknth node in a flight, capped at ×8+50×n
Volt nodesame chain position×4
Gate returncharge lands in the gate — charge refunded+150
Overdriveall seven volt nodes cleared (ends the run)+1,500
Charge bountyper charge still in stock at overdrive+400
Out of chargesrun ends — no penaltyrun over

Fairness

Chance never picks the winner

The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.

Deterministic challengesServer-replayed scoresNo random tie-breaks