Game rules · Trajectory planning
Ricochet
A seeded field of nodes over a sliding return gate. Plan each ricochet — every bounce is deterministic, and both players fire at the identical field.
The run
How it plays
- You start with 8 charges; a flight lasts up to 10s of simulated physics.
- The gate slides on a fixed schedule, so when you fire matters as much as where you aim.
- Struck nodes are swept after each flight — the field opens up as you clear it.
Trajectory planning · up to 3 min
Scoring formula · versioned
Every point, accounted for
Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.
| Component | Condition | Points |
|---|---|---|
| Node struck | nth node in a flight, capped at ×8 | +50×n |
| Volt node | same chain position | ×4 |
| Gate return | charge lands in the gate — charge refunded | +150 |
| Overdrive | all seven volt nodes cleared (ends the run) | +1,500 |
| Charge bounty | per charge still in stock at overdrive | +400 |
| Out of charges | run ends — no penalty | run over |
Fairness
Chance never picks the winner
The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.
Deterministic challengesServer-replayed scoresNo random tie-breaks