Game rules · Angles & clearing
Orb Burst
A seeded field of orbs and a seeded shot queue. Bank shots off the walls, pop clusters, and cut whole limbs loose — both players face the identical field.
The run
How it plays
- Shots snap into the hex grid where they land; matching 3+ pops the cluster.
- Anything no longer connected to the ceiling falls — drops are worth more than pops.
- The ceiling advances one row every six shots; the run ends if the field crosses the kill line.
Angles & clearing · up to 4 min
Scoring formula · versioned
Every point, accounted for
Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.
| Component | Condition | Points |
|---|---|---|
| Popped orb | per orb in a 3+ cluster | +10 |
| Dropped orb | per orb cut loose from the ceiling | +25 |
| Big cluster | 5+ orbs in one pop | +50 |
| Field cleared | ends the run | +2,000 |
| Spare shots | per shot remaining at the clear | +40 |
| Overrun | field crosses the line — run ends, score kept | run over |
Fairness
Chance never picks the winner
The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.
Deterministic challengesServer-replayed scoresNo random tie-breaks