Game rules · Angles & clearing

Orb Burst

A seeded field of orbs and a seeded shot queue. Bank shots off the walls, pop clusters, and cut whole limbs loose — both players face the identical field.

The run

How it plays

  • Shots snap into the hex grid where they land; matching 3+ pops the cluster.
  • Anything no longer connected to the ceiling falls — drops are worth more than pops.
  • The ceiling advances one row every six shots; the run ends if the field crosses the kill line.

Angles & clearing · up to 4 min

Scoring formula · versioned

Every point, accounted for

Integer arithmetic only — the same result on every device, every time. Changing any number creates a new scoring version; old results never change.

ComponentConditionPoints
Popped orbper orb in a 3+ cluster+10
Dropped orbper orb cut loose from the ceiling+25
Big cluster5+ orbs in one pop+50
Field clearedends the run+2,000
Spare shotsper shot remaining at the clear+40
Overrunfield crosses the line — run ends, score keptrun over

Fairness

Chance never picks the winner

The challenge is sealed and identical for both players — variety without advantage. Every official score is replayed and verified on the server.

Deterministic challengesServer-replayed scoresNo random tie-breaks